SV Battler Sheet Fix + What's Next?


Hello! Version 1.1 of the TDA: Adventurers Pack 1 is here! With it, i've fixed the frame issue with the small sized Battle Pose Sheet. Please redownload if you've been using those!

What's Next For This Pack?

For this pack in particular, next will be the Eyewear/Non-eyewear variants for Cut-Ins, Sprites, and Battle/Chibi Poses.

As for the other things listed, the additional chibi poses are a bit of a constant update. A new pose here and there. And the eventual new asset type, "Floating/Icon Head" Facesets. Those are planned to be headshots of the characters in a more chibi style that can be used as facesets, for menus, HUDs, etc.

What's The Next Asset Pack?

Next, I'll begin my work on the first TDA: Enemy Pack!

I don't have exact numbers yet, but there will be at least 10 unique static enemy battlers for your characters to fight.

For this specific pack, the enemies will cover "the standard" when it comes to a game. Your slimes, your skeletons, your brigands... plus a big dragon boss of course! Dragons are part of the standard, but this is also the Dragonics Adventures. Please expect an occasional Dragon or two somewhere. Anywhere. A lot of places (This is actually what I had in mind when making Adventurer 03, but of course 03's scales and horns don't have to be dragonic).

Anyway, each enemy pack will have some sort of theming like that, so please look forward to them!

Thanks for reading!

Files

Adventurers Pack 1 (1.1).7z 111 MB
13 days ago

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